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Corraidhin Farsaidh
Hello-There
274
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Posted - 2014.03.12 11:03:00 -
[1] - Quote
PI isn't farming in the sense of this thread I think. It is lower reward but AFK and steady income in return for burst of higher risk when collecting it up. Mining and mission farming should both be boring when done solo in my opinion, you want it less boring then take some friends along and chat whilst you farm whatever. The reward from farming comes in return for performing a dull repetitive time consuming task. |

Corraidhin Farsaidh
Hello-There
275
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Posted - 2014.03.12 12:00:00 -
[2] - Quote
Personally I find the best way to keep things interesting is to do a bit of everything, and then do a bit of everything else on the side.
I really would like for missions to be randomized though and for the boss ships to be more PvP like, plus a range of real S&I missions including Epic Arc S&I, and maybe a whole range of incursion class bounty hunting missions too. Is that too much to ask I wonder? :D |

Corraidhin Farsaidh
Hello-There
288
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Posted - 2014.03.14 10:34:00 -
[3] - Quote
Modular would be the way to go with this:
Create table Missions - Contains missions title and description
Create table Rooms: - Templates for rooms including debris, ore, buildings etc
Create table Rats - List of possible factions with recommended mission level, likely chance of appearing etc
any other table I missed as I'm not thinking hard about it
A mission is drawn from the mission table, the level is used to generate the rooms and rats drawn for the mission. The number of rooms and rats is skewed by the mission level, with the lowish chance that a rat from the next mission level up can appear.
Because the generator uses tables to derive the mission it is then simple to add new rows into the tables for new mission content without changing the mission generation code again.
Also I think the rats should occasionally run with PvP AI just to keep it interesting. There should also be harder missions where the rats are all PvP like (very small scale incursion missions effectively). The mission runner would be notified of the dangerous nature of the target so they get the choice whether to run the mission or not.
I probably missed loads of stuff but you get the idea
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Corraidhin Farsaidh
Hello-There
289
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Posted - 2014.03.14 18:37:00 -
[4] - Quote
Daichi Yamato wrote:
are u saying CCP should take away efforts from the PvP side of eve and just create more content for WoW players? and that the PvP players should be thankful to WoW players that they have a game at all?
do u also wear ur pants on ur head?
if u hit a 'brick wall' when PvE'ing then try something else. oh i dunno, maybe PvP? after all this is a PvP centric game where the players create their own content and stories. if u dnt like that, what on earth got u into EVE?
We should definitely have more focus on PvE as that drives PvP...besides we keep being told how much content PvP players generate so they shouldn't need the devs working on anything :D |
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